At the recent event at GDC 2010 Microsoft showed us Demo of Windows phone 7 Series live games. The two titles are The Harvest , a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a one-on-one sword fighting Facebook game by Gravity Bear that's being ported over. The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution & full screen 3D was possible. Check the screen caps below.
Microsoft spoke to the ease of its Direct3D development platform, which was built by the same folks responsible for the first-gen Xbox (though we're under the impression that most of the similarities end there). What we saw of The Harvest was built in "two or three weeks," mostly from scratch, and folks who've already built games for XNA in VisualStudio shouldn't have much trouble with a port from the sound of things: "very, very easy," said Microsoft.
Right now developers can do their testing in Windows, but there should be a Windows Phone 7 Series emulator out for devs eventually. it'll make it into the upcoming XNA 4.0 release scheduled for the coming month.
There is no simple porting OpenGL games to the Direct3D environment, but that's not a barrier for regular suspects like Oberon, Sega, Glu, EA, Popcap, Hudson Entertainment, Namco, Konami and Microsoft Game Studios from signing on.
XNA Game Studio 4.0! This latest version provides a powerful, productive, and portable technology for game development on Windows Phone 7 Series, Xbox 360, and Windows PC.
New to XNA Game Studio 4.0
- Hardware accelerated 3D API’s on Windows Phone 7 Series
- Visual Studio 2010 integration with our toolset
- Added buffered audio support to the Audio API’s
Check out Video Below
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